Great 2D wars first. Richer campaigns next. A proven path into 3D.
Devolution is a real-time territory-conquest game: capture land, build armies and outthink your rivals. This roadmap develops the existing 2D game through reliable releases, deeper battles and authored campaigns, then proves a readable, scalable 3D presentation before a wider migration. Milestones are acceptance gates, not release-date promises. Naval combat, aircraft, asymmetric civilizations and terrain tactics remain deliberate later experiments. Current implementations and release evidence are recorded in each feature’s internal spec; an idea is not marked shipped merely because some code exists.
Readable conquest, meaningful decisions and battles worth finishing.
Make every conquest readable, responsive and worth playing again.
Teach conquest through one real capture and battle, then let the campaign continue.
Select, rally and redirect armies confidently even in crowded battles.
Make recruitment, rallying and captured castles reliable and easy to understand.
Make territory control and recruitment hubs create interesting strategic choices.
Test campaigns where a few recruitment hubs make territory more strategic.
Make captures, attacks and commands easy to notice without overwhelming the player.
Keep opponents active, varied and capable of ending a match.
Offer a satisfying war when players have a short session.
A balanced core army, then distinct historical rosters and new combat domains.
Build armies with distinct jobs, understandable counters and useful choices.
Polish infantry, riflemen, knights and defenders into a balanced core roster.
Make balance changes from repeatable match evidence and player experience.
Use period-specific rosters without breaking the familiar conquest rules.
Fight classical campaigns with a coherent ancient roster.
Fight medieval wars with clear infantry, cavalry and siege roles.
Test a distinct industrial-era battle built around firepower and position.
Break static fronts with a slow, vulnerable siege role.
Explore ports, fleets and sea control as a distinct optional way to fight.
Explore aircraft with clear range, anti-air and ground-control tradeoffs.
Memorable settings, authored objectives and eventually player-made worlds.
Turn a large map collection into a curated set of excellent battles.
Play campaigns whose objectives and armies express their historical setting.
Help players find a great battlefield for their time, device and group size.
Turn ancient maps into a focused set of objective-led campaigns.
Give campaigns objectives, stakes and progress beyond painting the map.
Build a curated European campaign collection with distinct strategic stories.
Let players build and share valid, playable Devolution battlefields.
Find and play community-made worlds with confidence.
Build a curated Asian campaign collection with distinct strategic stories.
Describe the world you want to fight over and the game builds a playable map from it.
Create custom objectives through safe, bounded scenario rules.
Give your map its own rules and events: reinforcements when a fortress falls, objectives, a story to tell.
Reliable games together, rematches, sharing and spectator stories.
Join friends, finish a match and rematch reliably across supported platforms.
Get into a battle and keep your place when the connection drops.
Turn a comeback or rivalry into a short, understandable replay to share.
Drop into a living global war, find a fair opening and stay for the next campaign.
Make the spectator show watchable and resilient for a full session.
Give players dependable report, block and support paths.
Fight together, keep the group and launch the next match quickly.
Offer fair competition once reliable matches and enough players are proven.
Make inviting friends easier than coordinating server addresses.
Send a link to your flag, army or map and friends can add it to their game.
Host a match on your own map with your own armies and flags; friends get everything they need before joining.
Browse what other players made, play it, and earn when players spend time on yours.
Leaders, banners and civilizations with clear identity and fair competition.
Make your commander and army recognizable while keeping competition fair.
Give armies clear, personal banners that remain readable in battle.
Choose a historical portrait and discover the stories behind supported campaigns.
Give civilizations a coherent identity before testing asymmetric bonuses.
Keep a stable player identity without forcing an account before the first battle.
Link your player account to Apple or Google so you can get it back on a new device, in 2D and 3D.
Type what your banner should look like, see it on your castles in seconds, and keep it on your account.
Tell the game how your soldiers and castles should look and watch thousands of them march that way.
A free daily allowance for creating, plus credits you can buy on one device and use on all of them.
Upload a helmet, a castle or a banner image from any 3D or art tool and use it in your army and maps.
Ask for a horned helmet or a tower shield and get a ready-to-wear 3D piece for your army.
Sign in with the same account you use across A1 apps and bring your standing with you.
Prove a readable 3D battlefield while preserving the game players already know.
Bring Devolution into 3D without losing battlefield clarity or the scale of its wars.
Find a 3D style that makes fronts, armies and ownership instantly readable.
Let the same game drive either a 2D or 3D battlefield.
Play one existing battlefield from first order to victory in 3D.
Keep thousands of troops legible without overwhelming the GPU or phone.
Keep campaigns and multiplayer working as the presentation evolves.
Let players try 3D while keeping a dependable 2D option.
Explore elevation and terrain only when they improve strategic decisions.
Reliable builds, measured scale and verified platform delivery.
Deliver a matching, tested game build across the channels we support.
Make the complete phone game usable, recoverable and ready for review.
Keep large wars responsive on the hardware we actually support.
Prove a phone-ready Android build before promising a Play release.
Learn where players get stuck and what brings them back for another war.
Give PC players a trustworthy Steam page, demo path and release.