Skip to list view
Devolution RoadmapM1 · Trust the 2D game — Opens when 12 of its 12 required features have shippedM1 · TRUST THE 2D GAME0/12 SHIPPEDM2 · Deeper 2D battles — Opens when 7 of its 7 required features have shippedM2 · DEEPER 2D BATTLES0/7 SHIPPEDM3 · Campaigns and creators — Opens when 6 of its 6 required features have shippedM3 · CAMPAIGNS AND CREATORS0/6 SHIPPEDM4 · Prove 3D — Opens when 3 of its 3 required features have shippedM4 · PROVE 3D0/3 SHIPPEDM5 · 3D beta — Opens when 3 of its 3 required features have shippedM5 · 3D BETA0/3 SHIPPED🔑🗺️🚩🛡️🗺️🔗💳🤝🧱✨🪪📜🏛️DevolutionGameCore GameplayUnitsMapsMultiplayerUserCustomization3DOne verified2D releaseA firstbattle…Orders thatfeel…Base UnitTypesA repeatablebalance labHistoricalScenariosCuratedbattles and…MultiplayerRoomsShare thestory of a…FlagsReleaseleaders and…3D artdirection an…Simulationand renderer…A dependableiPhone…Measuredbattle-scale…Unit typesfor erasAncient CivsGlobal RoomAn unattendedAI battle…One complete3D battleA signedAndroid…Base CastlesCastleCaptureClassical EraunitsMedieval EraScenarioobjectives…CivsRecoverableplayer…3D crowds anddevice…First-matchand…ScarceCastlesEuropeCustom MapsFair play andcommunity…Team battlesand quick…Apple andGoogle…New feature3D saves,crossplay an…Steamdiscovery an…Clear soundand…WW1 Era unitsA first siegeunitShare anddiscover…Competitiveseasons when…Design yourown flagOpt-in 3Dpublic betaAI thatbrings wars…AsiaFriends andparty…Design yourown armyTerraintactics afte…Short-matchvictory modesNavy UnitsAir UnitsDesign your ownmapScriptingSharecreations by…Forge creditsPlaycreations…Import 3D modelsand texturesGenerateparts from a…Continue withA1Custom rules andtriggersCreator galleryand payouts

Great 2D wars first. Richer campaigns next. A proven path into 3D.

0/70 shipped513 viewsLive updates paused

Devolution Roadmap — the roadmap as a list

Devolution is a real-time territory-conquest game: capture land, build armies and outthink your rivals. This roadmap develops the existing 2D game through reliable releases, deeper battles and authored campaigns, then proves a readable, scalable 3D presentation before a wider migration. Milestones are acceptance gates, not release-date promises. Naval combat, aircraft, asymmetric civilizations and terrain tactics remain deliberate later experiments. Current implementations and release evidence are recorded in each feature’s internal spec; an idea is not marked shipped merely because some code exists.

Core Gameplay0/9 shipped

Readable conquest, meaningful decisions and battles worth finishing.

Units & Eras0/10 shipped

A balanced core army, then distinct historical rosters and new combat domains.

  • UnitsPlannedReady to start

    Build armies with distinct jobs, understandable counters and useful choices.

  • Base Unit TypesPlanned

    Polish infantry, riflemen, knights and defenders into a balanced core roster.

  • Make balance changes from repeatable match evidence and player experience.

  • Use period-specific rosters without breaking the familiar conquest rules.

  • Fight classical campaigns with a coherent ancient roster.

  • Medieval EraPlanned

    Fight medieval wars with clear infantry, cavalry and siege roles.

  • WW1 Era unitsPlanned

    Test a distinct industrial-era battle built around firepower and position.

  • Break static fronts with a slow, vulnerable siege role.

  • Navy UnitsExploring

    Explore ports, fleets and sea control as a distinct optional way to fight.

  • Air UnitsExploring

    Explore aircraft with clear range, anti-air and ground-control tradeoffs.

Maps & Campaigns0/12 shipped

Memorable settings, authored objectives and eventually player-made worlds.

  • MapsIn progress

    Turn a large map collection into a curated set of excellent battles.

  • Play campaigns whose objectives and armies express their historical setting.

  • Help players find a great battlefield for their time, device and group size.

  • Ancient CivsPlanned

    Turn ancient maps into a focused set of objective-led campaigns.

  • Give campaigns objectives, stakes and progress beyond painting the map.

  • EuropePlanned

    Build a curated European campaign collection with distinct strategic stories.

  • Custom MapsExploring

    Let players build and share valid, playable Devolution battlefields.

  • Find and play community-made worlds with confidence.

  • AsiaPlanned

    Build a curated Asian campaign collection with distinct strategic stories.

  • Describe the world you want to fight over and the game builds a playable map from it.

  • ScriptingExploring

    Create custom objectives through safe, bounded scenario rules.

  • Give your map its own rules and events: reinforcements when a fortress falls, objectives, a story to tell.

Multiplayer & Community0/12 shipped

Reliable games together, rematches, sharing and spectator stories.

Identity & Customization0/13 shipped

Leaders, banners and civilizations with clear identity and fair competition.

  • User CustomizationExploringReady to start

    Make your commander and army recognizable while keeping competition fair.

  • FlagsExploring

    Give armies clear, personal banners that remain readable in battle.

  • Choose a historical portrait and discover the stories behind supported campaigns.

  • CivsExploring

    Give civilizations a coherent identity before testing asymmetric bonuses.

  • Keep a stable player identity without forcing an account before the first battle.

  • Link your player account to Apple or Google so you can get it back on a new device, in 2D and 3D.

  • New featurePlanned
  • Design your own flagIn progress

    Type what your banner should look like, see it on your castles in seconds, and keep it on your account.

  • Design your own armyIn progress

    Tell the game how your soldiers and castles should look and watch thousands of them march that way.

  • Forge creditsPlanned

    A free daily allowance for creating, plus credits you can buy on one device and use on all of them.

  • Upload a helmet, a castle or a banner image from any 3D or art tool and use it in your army and maps.

  • Ask for a horned helmet or a tower shield and get a ready-to-wear 3D piece for your army.

  • Sign in with the same account you use across A1 apps and bring your standing with you.

2D to 3D0/8 shipped

Prove a readable 3D battlefield while preserving the game players already know.

Release & Performance0/6 shipped

Reliable builds, measured scale and verified platform delivery.